We reviewed dozens of noteworthy video and board games and selected those that best embody that exciting star wars universe. Can't make up your mind on which one to take home? No worries, because we got your back on that one. So, if you're in the market for the best Star Wars games, you're in luck because there's quite a variety for you. If you enjoy gaming besides merely watching the movies, you'll be glad to know that the franchise has been the creative fuel for some of the best board games and video games over the years, with the best Star Wars games being the most exemplary of the bunch.
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The Mandalorian, The Empire Strikes Back, A New Hope, The Force Awakens, the Return of the Jedi, t he Last Jedi! Do these titles ring a bell? If so, then you are probably a big Star Wars fan. Republic Commando will be launching on PS4/PS5 and Nintendo Switch on April 6, 2021.Fantasy Flight Games Star Wars Legion Clone Wars Core Set That’s the spirit and feeling we want to capture with the return of the renewed Lucasfilm Games brand.” I hear from fans all the time that it was their favorite game, just like many other games from the original Lucasfilm Games and LucasArts are for so many others. “ Republic Commando is part of that legacy, and for some, it leaves an indelible mark on their fandom that they carry the rest of their lives. He also added that it felt rewarding for him to see it still have a following so many years later and that he was excited for all the people who missed out on it before to finally get their chance to play it. “Being able to contribute to the continuity with this unique perspective, that later made appearances to The Clone Wars animated series, was really rewarding.”
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He also discussed how some of the older shooters they took inspiration from had a tendency to be “hardcore,” so they really wanted to tone that down for a larger Star Wars audience. Matt also remarked on the story adding to the canon of Star Wars:
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Really, a very difficult problem to solve was finding a good balance of the feeling of tactical control that isn’t overly complicated, that is fun and not frustrating - all of which the game does press well, and did it over 15 years ago.” “The goal was to bring together influences from tactical military shooters and other shooters, that were popular around that time, trying to capture that feeling of coordination of a co-op experience within that genre. Those influences contributed to the idea the player having some tactical control of a squad of commandos that wasn’t overly complex. Matt went deeper into what design ideas they wanted to put into Republic Commando and why he believes it holds up over 15 years later: The Squad mechanic for the game did help give the game a more strategic and grounded militaristic feel, which is something few other Star Wars games have attempted. Matt also went on to talk about how giving each member of the squad a voice and unique personality helped to drive home the story and make it feel more personal which led to a better sense of immersion. “The idea of a game where you could control an entire squad of characters to get through the mission, ‘The Squad is Your Weapon,’ and give them commands to take out targets, heal each other during combat, was something different that fans hadn’t seen from a Star Wars game before.” Matt also spoke about the actual mechanics of the game being another driving factor of the success and fan impact: That hadn’t been done before and it wasn’t shy about trying to project more of a gritty edge.”
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“I think Republic Commando connected with fans because it was the first time they got a look at the story from a clone trooper’s perspective, literally from within the helmet, and it went deeper into the special operations side of Star Wars military. Matt spoke about what made Republic Commando so special to players, and why it had a lasting impact on the Star Wars fandom: recently interviewed Lucasfilm Games’ executive producer Matt Fillbrandt, who worked on both the original and the rerelease coming in April.